A unique and highly defensive mage that makes use of obelisks to control the playing field. Obsidian plays extremely defensive, without the use of a shield or self-buffs, with his special Obsidian Armor. However, Obsidian's armor is built to only survive and sustain high damaging attacks, but a quick succession of attacks can weaken and wither down Obsidian's armor and leave Obsidian vulnerable to all attacks.
Main Stats








Obsidian Armor (Passive)

Obsidian starts the round with an armor that grants them an extra 100% defense. Every hit Obsidian takes reduces the bonus armor proportionately to the amount of damage he takes. The armor regenerates by +2.5% every 1.33 seconds when near an obelisk until it reaches 200% defense. Obsidian armor decreases Obsidian's movement, but increases movement if Obsidian's defense goes below a certain limit.

Obelisk (E Ability)

Obsidian strikes the ground with their Hashira, creating an obelisk at the mouse cursor location at the cost of 10 mana. The obelisk can be placed up to 50 studs away from Obsidian. Obsidian can summon a maximum of 4 obelisks at any given time. The obelisks emit an AoE field all at once every 1.33 seconds that rebuilds Obsidian's armor by +2.5% and increases allies' defense by +10% for 4 seconds. Obelisks also decrease the defense of enemies by -5% for 4 seconds, stacking up to +30% increased defense for allies and -15% decreased defense for enemies. Buffs/debuffs provided by each obelisk do not stack. Obelisks last 21 seconds.

Energy Ball (Z Ability)

Obsidian charges the obelisks, creating orbs that shoot toward the Obsidian's mouse cursor in a ripple-fire fashion. The orbs create an AoE explosion on any surface or hits, decreasing enemy walkspeed by -5% per orb for 16 seconds. Each orb costs 5 mana per obelisk. Cooldown is 10 seconds.

Fissure (X Ability)

Obsidian strikes the ground with their Hashira, creating a fissure in front of them that decreases enemy movement by -10% for 11 seconds. If Obsidian strikes an obelisk, the obelisk explodes, dealing great stun and damage to any enemies near it and decreasing their defense by -10% for 10 seconds. Consumes 25 mana. Cooldown is 14 seconds.

Reinforce (C Ability)

Obsidian rebuilds their Obsidian Armor, gaining all of its value back, then Obsidian creates an AoE shockwave that deals some damage and huge knockback. While Obsidian is using Reinforce, Obsidian gets a -30% walkspeed debuff for the duration of the move. Consumes 30 mana. Cooldown is 23 seconds.

Obelisk Hop (V Ability)

Obsidian teleports to all of their obelisks consecutively, creating an explosion upon every teleport. The explosion deals massive stun damage and decreases enemies' walkspeed by -3% each hit for 12 seconds. The final hop debuffs walkspeed by -10% for 9 seconds. Consumes 10 mana for each obelisk. Cooldown is 22 seconds.

Click Combo Damage

42 to 71

Animations Edit

Click Combo

Obsidian CC


Obsidian E

Energy Ball

Obsidian Z


Obsidian X
Obsidian X2


Obsidian C

Obelisk Hop

Obsidian V

Weapon Models Edit

  • Obsidian's weapon when not in use.
  • Obsidian's weapon when equipped.
  • Obsidian's obelisk.
  • Obsidian hopping to one of their obelisks.

Tips and Trivia Edit

  • Obsidian is a naturally occurring volcanic glass formed as an extrusive igneous rock.
  • Obsidian is Fenrier's favourite class. (Now his ex)
  • The translated name of Obsidian's weapon, Hashira, is Japanese; for a pillar, column, post, pier and strut.
  • Obsidian is the only tank who is a Mage as a sub-role.
  • When pressing [E] while under 10 mana, you can actually damage enemies if the Hashira hits them.
  • Obsidian was hugely nerfed in Update 3.5.16, the Obsidian Fissure's Explosion damage does not stack, debuffs slightly reduced, stun damage decreased, etc.
  • Obsidian's [C] move used to be called "Armor Breaker" which destroys half of the armor's amount, and any enemy hit by this ability would get decreased defence equal to 40% of the armor sacrificed (so 0.5 defence sacrificed would debuff defence to opponents by 0.2). Changed to Reinforce due to completely opposing the "tank" genre of Obsidian.
  • In Update 11.15.16, Obsidian gained fourth Obelisk to put down and Energy Orb was changed to deal less damage, but it was more accurate and faster.  There were also several more changes to Obsidian.
  • In Update 1.27.17, Obsidian's Fissure deals more damage as well as when hitting an obelisk, Reinforce no longer grants 200% extra defense while rebuilding, - and defense no longer rebuilds passively - and Obsidian's Obelisk Hop is now cancellable by pressing the button again.

Strategies Edit

  • Obelisk placement is the key. When engaging any enemy, your four obelisks should be placed to cover as much distance as possible. The purpose is to cover as much area as possible with your obelisks for debuffs. Spreading each obelisk out no more than ~15 studs as every obelisk provides armor reconstruction and debuffs.
  • An all too common misconception concerning Fissure is that people try to use it similarly to Icicle, when it's true potential lies in quickly tearing down obelisks for damage and relocation.
  • Obelisk Hop is a good way to move from a place to another quickly, it also helps catch runners as it debuffs their movement. Take note of the obelisks range though, as it can only be placed ~50 studs away.
  • Your Energy Ball can be great for running, use it on enemy's to slow them down and prevent them from following you.
  • You are one of the most vulnerable when spawned in, so always try to flee when a round starts.
  • Obsidian is the only tank that can kite, use this as your advantage by withering your opponent down before entering melee.

Weaknesses Edit

  • Try to get him to waste all of his mana, as an Obsidian without mana is usually a dead one.
  • Classes that can ignore defense (Spectre, Renegade, and Major) can easily help you tear down Obsidian, since they rely on their defense.
  • Remember, an Obsidian highly depends on obelisks for attack and defense. Try to stay as far away from the obelisks as possible and attack from a distance.
  • As Frigost, you can block attacks. Use this to your advantage and catch Obsidian off-guard with an off balance, then proceed to harass it while it's off balanced.
  • Take note that Obsidian can deal an excessive amount of stun. This could be overwhelming for some, so defense is good for battling Obsidian.
  • Commander is a good class against Obsidian. Guardian Dash while Obsidian is casting Energy Ball to prevent Energy Ball from actually activating, or use it to stop Reinforce's animation. Try to use Decimate as Obsidian casting Energy Ball.

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