A great defensive fighter with high self-buffs and crowd control. Omega deals consistent damage with powerful and inevitable abilities and dealing great stun from just Omega's own standard attacks, while being able to defend well with Guard+. Omega's playstyle is quite simple, making them very predictable and vulnerable due to high cooldown abilities and mana consumption.
Main Stats








Steadfast (Passive)

Omega gains bonus Knockback Resistance equal to their bonus Defense. Additionally, Movement and Defense debuffs are only 33% as effective against Omega.

Guard (E Ability)

Omega raises his personal Barrier. Omega's barrier has 400 HP and absorbs 60% of all incoming damage and knockback. It does not block incoming stun or debuffs; however, it will block low-level hard CC. Omega's Barrier recovers health when not in use.

Tortoise Shell (Z Ability)

Omega rolls forward in a projected capsule, damaging the first enemy they collide with and debuffing their movement by -20% for 5 seconds. While rolling, Omega is immune to low-level hard CC and knockback. Omega can roll up to a maximum distance of 50 studs. Omega can cancel this ability by pressing the ability key again. Costs 20 mana. Cooldown is 12 seconds.

Omega Stance (X Ability) Land Grab [W] Anti-Air Grab [S] Throw [MOUSE1]

Omega prepares for one of three powerful command grabs. By pressing [W], Omega can perform a powerful normal grab on a grounded enemy, suppressing them and slamming them into the ground for moderate damage. This grab won't hit enemies who are in the air. By pressing [S], Omega can grab an airborne enemy, suppressing them and jumping in the air while holding them. Omega then performs multiple front-flips in the air, building up momentum before Omega slams the enemy down to the ground for catastrophic damage. This grab won't hit enemies on the ground, they must be airborne. By clicking [MOUSE1], Omega can grab an opponent, suppressing them, and, after a brief moment of aiming, hurls the enemy 20 studs in the chosen direction. If the enemy collides with a wall, they will take damage and be staggered. Omega Stance costs no mana. Cooldown is 12 seconds.

Smash (C Ability)

Omega smashes both gauntlets down on the ground, damaging and knocking nearby enemies upward and towards Omega, rooting them until they land. Omega gains +10% defense on cast and +5% defense for every enemy hit. Costs 20 mana. Cooldown lasts 16 seconds.

Buster Slam (V Ability)

Omega releases their dampening locks and builds up overwhelming amounts of energy, rendering Omega immobile for a period of time. Omega then unleashes a devastating attack, grabbing an enemy in front of them and suppressing them before jumping high into the air and slamming them to the ground, dealing massive damage. There is no penalty if it is missed. Consumes 40 mana. Cooldown is 29 seconds.

Click Combo Damage

66 to 105

Animations Edit

Click Combo

Omega CC


Omega E

Tortoise Shell

Omega Z

Omega Stance

  • Omega Stance [X]
  • Anti-Air Grab [X+S]
  • Land Grab [X+W]
  • Throw [X+MOUSE1]


Omega C

Buster Slam

Omega V

Weapon Models Edit

  • Omega's weapons when not in use.
  • The side of Omega's gauntlets.
  • Omega's gauntlets when equipped.
  • Omega blocking.
  • Omega's Omega Stance move before charge.

Tips and Trivia Edit

  • Omega, written as "Ω", is the 24th and last letter of the Greek alphabet.
  • You can use Buster Slam on bosses, which admittedly looks quite hilarious.
  • Before Update 4.12.15, Omega had 2 different abilities. One was called Crystalize, which makes crystals come out of the ground in front of Omega, lowering enemies' damage. The other one was called Omega Buster, which makes Omega dash a very long distance, grabbing an enemy, then finally slamming the enemy to the ground, dealing huge damage to the targeted enemy and enemies around Omega.
  • Tortoise Shell can block other projectiles, similar to Omega's Guard Ability.
  • Omega was hugely nerfed and fixed in Update 4.15.15, after when Omega got new abilities to replace Omega's old abilities.
  • Omega was hugely nerfed again in Update 7.14.15, which mainly fixed the overpowerness in Omega and Tempus.
  • Omega was nerfed again in Updated 7.22.15, increasing the cooldown and lowering the mana cost.
  • You used to be able to break Siegmund with Omega Slam. Fixed in an update.
  • Omega's weapons, called the Tortoise Shell, are (probably) based off Spiral Knight's Omegaward and Omega Tortofist
  • Omega was planned to have a tortoise shield on his back while in development but got canceled due to high part count.
  • As of Update 11.21.15, Omega is no longer able to boost Buster Slam's range by jumping. Instead, Omega is now able to fly across separated platforms using Buster Slam.
  • Omega has the most edits, nerfs, buffs, and tweaks than any other class. This was because of Omega's new abilities and easily spammable attacks.
  • Currently, there is a bug which causes Omega to go immobile and be stuck on the ability, either by Stomp or by Omega Stance's grabs. This usually happens when Omega lands on an edge of a brick or slope.
  • As of Update 10.31.16, Omega has a completely new ultimate and has reduced walkspeed.
  • As stated above, Omega has a new ultimate. This ultimate is a reference to Tager, one of the BlazBlue characters. Tager's Astral Finish involves him grabbing his opponent, charging up, and propelling himself and his grabbed enemy up into the sky before slamming the target back down.
  • Omega cannot block his own ultimate.
    • Nobody can block Omega's ultimate.
    • Omega can block his own ultimate.
  • Update 11.15.16 brought a significant rework to Omega.

Strategies Edit

  • Use Smash and then use X+S to catch your enemy out of the air for a powerful combo.
    • All of your grab moves can be followed by Z for an extra ~100 damage.
  • Use Z to catch opponents who escaped your comfortable melee range. Combos can also be extended with Z and can double as a mobility enhancer.
  • Omega's click combo is very strong as a subrole Fighter.
  • X+S is useful against bunnyhoppers.
  • If fighting near places with walls and obstacles, use X+M1 and aim opponents at said wall or obstacle to stagger them.
  • Smash is useful in its ability to catch up to enemies (and follow up with Z) and defense buff (preferably used on crowds) other than being a set-up for X+S.
  • It is recommended to use V on CC-inflicted opponents (Stun, Off-balance, etc.). Otherwise, use it at your own risk.
  • Use Guard if your opponent is using its ultimate or you are anticipating a low-level CC move (e.g. Frigost's C).
  • If waiting for your cooldowns to reset in a battle, use Guard to block incoming damage while you're waiting unless you want to attack with your standard attack combo.
  • If you're having trouble landing Buster Slam, use this combo: Use Throw (Omega Stance + Click) to catch the enemy and throw it at a nearby wall or part. This will stagger the enemy. Then, quickly use Buster Slam and charge up. Most of the time, you will easily land your Buster Slam.
  • Remember that Omega's Damage and Defense is set slightly higher than the other tanks, at 100% and 120%. Keep this in mind when fighting up close, since it's not a terrible idea to go face-to-face with another melee class.
  • There are only 3 ways to effectively stop you from landing your V. You must die, get caught by another omega's V, or get time locked by a tempus. Abuse this to your liking.
  • Despite omega's puny 120% defense, he can take up to 60% in defense debuffs before that stat drops to 100% keep this in mind when dealing with classes that rely on debuffs.
  • You can block essentially everything omega's with E, this includes another omega's V or X+(click,s,or w). Keep in mind this doesn't block stun, only a good portion of the damage.
  • With Omega's X+S you can knock people into obstacles, such as the barriers at the edge of the maps, to instantly stun opponents and deal additional damage to them.
  • Omega can lead an enemy away from their team with X+S a decent distance.
  • Don't shield until your cooldowns comeback. Your click combo can deal as much damage as a stage 5 Vulca.

Weaknesses Edit

  • Classes with high mobility can easily out maneuver Omega's attacks, due to Omega having high ability cooldowns and having little mobility.
  • Debuffs still apply to Omega if he is using Guard. Also, instant-stun moves can't be blocked and he still takes damage albeit small (further emphasized when Omega cannot attack when using his E).
  • Omega's dangerous slam moves are close-ranged. Try to waste his moves, then go in. Be wary of Smash, as it leaves you open for an epic slam dunk.
  • You can already see his V coming from miles away.
  • Ranged classes slowly chip away at omega's health. Omega can't fight back due to his extreme lack of long range moves.

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