A spiritual person whose spirit can move freely out of their body and wields a sword made of real matter and spiritual matter. Spectre can deal a lot of raw damage and has many means of chasing against enemies at the cost of a lot of mana. Spectre can be easily taken down when distracted by another fight on Phantom mode. Spectre does not fare well against exorcisms.
Main Stats








Spiritual Sword (Passive)

Spectre's sword is made of spiritual energy which gives Spectre 4 mana with every combo attack landed and allows them to normally damage the Phantoms of other Spectres. Additionally, Spectre's Phantom will mark the player that they last damaged while in Phantom Form. The tip of Spectre's sword glows brighter when he has higher mana, and the mark changes when Spectre can use his ultimate.

Phantom Form (E Ability)

Spectre's spirit leaves the body and heads into combat with spectral claws, gaining 40% increased movement but 50% decreased defense. Spectre can attack enemies freely without taking damage from the phantom form, but Spectre's physical body can still take damage. Spectre's phantom claws ignore the enemy's defense. While in Phantom Form, Spectre's mana decreases until it runs out. Phantom Form has the ability to see through walls and detect players. Spectre needs at least 50 mana to enter Phantom Form.

Ghastly Grip (Z Ability)

Ghastly Grip fires a projectile that will pull players to Spectre if hit by it, suppressing them. While traveling, the player will take continuous damage. Consumes 30 mana. Cooldown is 5 seconds if the shot does not hit an enemy, 10 seconds if an enemy is struck.

Ominous Matter (X Ability)

An area of undulating matter is created at the location of the mouse, and will buff allies with 5% damage per wave, capping at 10% damage. Enemies that are in the area when Ominous Matter is summoned will lose 20% defense for 5 seconds. When the user enters Phantom Form, the Phantom will spawn inside the area and have an additional 5% damage, allowing the Phantom to reach 115% damage. Consumes 35 mana. Cooldown is 16 seconds.

Spirit Orbs (C Ability)

Holding down C will generate small orbs (up to 4). Pressing C again will spawn the orb and will randomly fly around Spectre, and will deal damage if they contact an enemy. Spirit Orbs gain greater knockback if Spectre is in Phantom Mode, but will still orbit around Spectre's physical body. Orbs last for around 20 seconds, and each spirit orb consumes 4 mana. Spectre can spawn 4 orbs and can keep generating until their pocket is full.

Phantom's Mark (V Ability)

Spectre will summon orbs around himself, and then teleport to the last person who was hit by their Phantom (indicated by a mark). Upon arriving at the enemy, the orbs will explode, debuffing the enemy by 3% defense per orb. During this time, the targeted enemy will have their walkspeed reduced to 0%. Consumes 50 mana. Cooldown is 28 seconds.

Click Combo Damage

66 to 84


Click Combo

Spectre CC
Spectre PCC

Phantom Form

Spectre E

Ghastly Grip

Spectre Z

Ominous Matter

Spectre X

Spirit Orbs

Spectre C

Phantom's Mark

Spectre V

Weapon Models Edit

  • Spectre's weapon when not in use.
  • Spectre's weapon when equipped.
  • Spectre summoning their phantom.
  • Spectre's phantom from the front.
  • Spectre's phantom from the back.

Tips and Trivia Edit

  • Spectre was the first fan-made class to be added into the game, the original creator being JackOfMostTrades.
  • Spectre's weapon name is Ghostwalker, which shares the name of a Roblox Limited gear, Ghostwalker: A sword that makes the user's body transparent.
  • Spectre means Specter (but originally was Spectre), which means a visible incorporeal spirit, especially one of a terrifying nature.

  • As of the 11/16/15 update:
    • Spectre has a faster attack animation and higher damage and lowered mana cost for Spirit Orbs. Phantom's Mark also now sets any marked enemy's speed to 0 until they are hit.
    • Spectre's final standard attack used to make you lose 0.5 defense during the attack, but it was changed to reduce Spectre's defense by 0.1 during the final attack.
    • Spectre used to be bugged when fighting Siegmund, resulting in instant death if hit by Siegmund, but was fixed a month after.
    • Spectre's Phantom Form no longer ignores Siegmund's defense.
  • As of Update 10.31.16:
    • The minimum mana needed to activate Phantom Form is 30 mana instead of 50 mana even without Ominous Matter.

  • It turns out Spectre's Phantom is immune to debuffs, even Anubis's Cursed Field and Tempus's Temporal Stun.
  • Spectre's Ghostwalker's glow and transparency increases with how much mana you have.
  • Touching the invisible walls while in Phantom Form will still damage you.
  • Spectre can not be stunned nor staggered while in Phantom Form or the final attack of the click combo.
  • Spectre's combo attack knockback is affected by the direction Spectre is moving. If you hit someone while moving backwards, you will pull them in.
  • Phantom's Mark also locks on to people you have hit with your phantom using the click combo, not just the ones hit with Phantom Form.

  • Spectre is the glitchiest class in strife, such as cloning, breaking physics, etc.

Strategies Edit

  • Having an ambush strategy is helpful for battle! Spectre is known to be a great at ambush, similar to Renegade's strategy, as no one can absolutely predict when Spectre will teleport to you from far away, either by Phantom's Mark or by Ominous Matter and Phantom Form.
  • Ghastly Grip will stop any runner, so use it when an enemy tries to escape from you.
  • Finding an area where the body is well hidden and a good distance away, use X and change into phantom form, that way you cannot be harmed (unless fighting another Spectre) and have high DPS.
  • It is not recommended you fight another Spectre using E, as you'll be extremely vulnerable.
  • If the opponent attempts to run, use X infront of where they're heading, and switch into Phantom then switch back, this way you can teleport to them.
  • Spirit Orbs can help protect your body while in Phantom Form, dealing good damage and extremely useful knockback.
  • The reason why Spectre is classified as a fighter is because Spectre both relies on Phantom Form for ambush and the default standard attack combo to gain mana. Constantly use your standard attacks, as it will be necessary for battle.
  • Keeping mana at a good level is key. Use Ominous Matter and attack with your human form's basic attack. If the enemy runs, use Z and carry on doing basic attacks and Z. Make sure your mana will be high enough to X and Z (spare mana incase you miss.)
  • Use Phantom's mark if the enemy has staggered or been stunned, but make sure to mark them with your fourth basic attack.
  • If you find yourself in a tough situation, put down Ominous Matter and spam Spirit Orbs. The ominous matter will buff your attack giving yourself the advantage. The spirit orbs basically work as a spike attack, because it deals damage to them if they are close enough.
  • Take note that Phantom Mode will bypass shields (like Proto)! Use this to your advantage and avoid holding back when an enemy raises their sheild!
  • Ghastly Grab uses the Suppressed status, so use it when an enemy is charging up their ability to bring out lots of damage.
  • Use the click combo on the corpses of your enemies to recover a gratuitous amount of mana.
  • You can still use Phantom's Mark and teleport to an enemy who is dead. Use this as an escape route if you're outnumbered or need to regenerate health/mana.

Weaknesses Edit

  • This is a pretty obvious reasons to all players who use Spectre or fought. Spectre is vulnerable when using Phantom Form! Attack when Spectre is right in the open and immobile!
  • Spectre is not capable of fighting well from a range, so staying well away and hitting a Spectre from a distance or continually moving around them is a good way to avoid their attacks.
  • Remember that Spectre can use Ominous Matter and use Phantom Form to attack you. Try to escape as fast as you can, because Ominous Matter can buff Spectre's Phantom Form and have the ability to not be damaged. If the Spectre chooses to chase after you after you use a dash, the Spectre will exhaust a lot of mana.
  • While Spectre can stop you from running, it has no running capabilities either.
  • If timed correctly, you can deal extra damage to spectre when it is using its standard combo attack.
  • Try using classes with good mobility so that you can avoid Spectre's Ghastly Grip.
  • Remember that Spectre's abilities cost a lot of mana, so don't expect Spectre to spam abilities all at once.
  • Be sure to check Spectre's tip of the sword. If it's very transparent, you'll know that he has low mana. This is a good opportunity to attack.

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